SynchronizAR: Instant Synchronization for Spontaneous and Spatial Collaborations in Augmented Reality
SynchronizAR enables the spatial coordination of multiple augmented reality devices for collaborative environments by accurately registering them without needing to share maps or use external tracking.
Emerging mobile technologies allow augmented reality (AR) applications to become pervasive. Especially, the advancing simultaneous localizing and mapping (SLAM) technique extends the interaction volume into a highly spatial space by providing highly accurate tracking. Involving multiple users in a collaborative co-located environment requires synchronizing spatial frames across different users, which is a challenge that has led to several approaches that don't solve the issue.
Researchers at Purdue University have developed SynchronizAR, an approach to spatially register multiple simultaneous localizing and mapping (SLAM) devices together without sharing maps or involving external tracking infrastructures. Based on the registration of the AR devices, SynchronizAR supports to create a spontaneous collaborative AR environment to spatially coordinate users' interactions. This work is applicable to a wide range of use cases leveraging the spatial registration of multiple SLAM devices.
Advantages:
-Accurate spatial interactions
-High translational and rotational accuracy
-Supports more than 3 users
Potential Applications:
-Spontaneous collaboration
-Interactive AR game construction
-Spatial aware screen sharing
-Human-robot interactions
TRL: 3
Intellectual Property:
CON-Patent, N/A, United States
Provisional-Patent, 2018-05-18, United States
PCT-Patent, 2019-02-27, WO
NATL-Patent, 2020-11-18, United States
Keywords: Augmented Reality, AR, SLAM, Simultaneous Localizing and Mapping, SynchronizAR, Collaborative AR, Spatial Registration, Spontaneous Collaboration, Interactive AR Game Construction, Human-Robot Interactions, Artificial Reality, Augmented Reality, Collaboration, Computer Technology, H.5.1 Multimedia Information Systems, HCI, Information Interfaces and Presentation, interaction Styles, Mechanical Engineering, Registration, Spatial Interactions, User Interfaces, Virtual Reality